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poker, the machine delivers the software learned to bluff uomoIl
After Deep Blue that defeated Kasparov, also won the green table computerdi MAURO MUNAFO '
Matt Hawrilenko play against Polaris 2.0LAS VEGAS - It' s in 1991 and defeated alcuni tra i migliori giocatori di Poker al mondo. Basterebbe questo per renderlo famoso, ma la sua vera particolarità è un'altra: Polaris 2.0 è un computer. La sua impresa si è compiuta durante il Gaming Life Expo delle World Series of Poker, nella capitale mondiale del gioco d'azzardo, Las Vegas. Gli avversari. Nato nei laboratori dell'Università di Alberta, in Canada, Polaris 2.0 se la è dovuta vedere con sei giocatori professionisti del sito Stoxpoker. Nick Grudzien, Kyle Hendon, Rich McRoberts, Victor Acosta, Mark Newhouse, IJay Palansky e Matt Hawrilenko, questi i nomi dei sei, hanno dovuto affrontare un avversario insolito per i loro standard. Niente occhiali da sole o cappuccio in testa per lui, ma solo qualche luce lampeggiante that could hardly express a doubt or reveal a bluff. The match. The matches were played with some limitations, which helped to minimize the variation of luck. Polaris 2.0 played separately with each of the six opponents in a variation of Texas Hold'em called "Duplicate Limit Hold'em." The rules provide matches exactly duplicate the cards served to your computer in a session are the same as men served in another session, and also the community cards, the typical variation of Texas, are the same (a bit 'as it happens in bridge tournaments). To reduce the variables too dark and maximum bets are limited to 1000 and $ 2000 respectively. At the end of each session, consisting of five hundred hands, the two simultaneous games were compared to determine who had won between humans and computers more. The result
. The final result left no doubt: Polaris has won three games, has lost two and drew one. A triumph that did bring out the team of researchers responsible for the project, promising to continue their work in order to defeat the man without all the limitations of Duplicate Poker. Revenge. But besides the win, the satisfaction is the main Polaris 2.0 taste for revenge. Last year alone, the machine at the University of Alberta, in a series of games by two champions such as Phil Laak and Ali Eslami. A blow that, as we have seen, has not downed Canadian researchers. The project. The development of Polaris began in 1991. This is not a "freak" able to break the bank the Casino, but a project that aims to emulate human mental associations are not necessarily logical. The application has been decided at the table because of the characteristics of Poker, a game that combines statistical computing and the personal insights that, unlike chess, does not allow players to have all the information available, thus forcing them to rely to chance. The previous. Polaris 2.0 can now officially enter the elite of the world's most famous cars. To keep him company is obviously Deep Blue, the protagonist of the computer challenges of chess against world champion Kasparov in the nineties. Even the first time he was defeated, and he too took his revenge. The samples of meat or circuits, they can always get up.
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